Show: Reconnecting… Gallery: SOMArts Cultural Center Bay Gallery Studio: Graphics Center Designer: Serena Kathleen Johnson Curator: Carrie Hott Featured Artist: Serena Kathleen Johnson & Others
The Mental Illness Board Game is a strategic collaborative game designed to foster awareness, compassion, and understanding of mental illness for players both with and without mental health challenges. Central to this project is the question, “What do you need to feel okay?” directing players to the critical role of resources and social support in the treatment process.
Through months of research and development, I created a gameplay experience that immerses players in the complexities of living with mental illness. The game invites players to work together to navigate a maze filled with obstacles and barriers that reflect the real-life challenges encountered by those seeking mental health treatment, thereby reinforcing the importance of support networks.
At its core, the game explores the various systems and social factors that impede individuals from receiving treatment for mental illness. By engaging players in this thoughtful exploration, it aims to promote conversations about mental health and highlight the vital support systems that can aid in the healing and treatment process, making it accessible and relevant for all. Ultimately, The Mental Illness Board Game serves not only as a form of entertainment but also as a powerful tool for increasing understanding and compassion toward individuals with mental health challenges.
The Mental Illness Board Game was featured in the exhibition “Reconnecting…” at the SOMArts Cultural Center Bay Gallery, curated by Carrie Hott.